//---------------------------------------------------------
#declare Trailer_Angle = 0; //  ~ +/-110
#declare Wheel_Angle   = 0; // ~  +/-60
#declare Truck_Texture =  
   texture{ pigment{ color rgb<1,1,1>*1.1}
            finish { diffuse 0.9 phong 1}
          }
//----------------------------------------
#include "Truck0.inc"
//---------------------------------------------------------
object{ Truck0( Wheel_Angle, // Front wheel angle: ~  +/-60
                Trailer_Angle, // Trailer angle:   ~ +/-110
                Truck_Texture 
              ) //-----------------------------------------
rotate<0,0,0> translate<3.00,0,-1.5>}
//---------------------------------------------------------
